31 Mart 2012 Cumartesi

Delight Belle v5.2... :)



Delight Belle by nicesoni_ash - v5.2 released on 31.03.2012






** If you want to use my files as a base to your custom firmware, kindly ask for my permission first, it's a lot of hard work so do respect that..**


** Link your post to my blog for change logs if you want to post it somewhere **


FAQ, Flashing Tutorial, Backup and Restore Documentation, Delight Resolver Documentation, Default Widgets. Restore Caption for HS shortcuts and other needed files are packed as "Needed files.7z" , So read it first before asking any questions..


** Since all translations are available now, there is no support for Writing language ROFS3 in this version. It was a temporary solution till all translations are available.  **


**************

After Flashing complete, your phone will restart once showing you different notifications. Let it do its work. After restart, you are all set to go..


 **************


SCREENS



**Check Change Log Here**


About translated rofs2 
  • Pre-installed folders are still in English, you must rename them yourselves in your own language.
  • All bugs from v4.1 & v5.0 have been resolved.
  • Search widget working.
  • Notification widget working.
  • Photo & Video Editor working.
  • Had to convert some English files in to Malay and Indonesian as they are not available from Nokia original fw's, so some things could still be English there)
  • New! All new widgets have been renamed to your languages.
  • If TTS (text to speech) is available for your language, then it is included.
  • All translated Rofs2 have English & your language.
  • All Rofs2 have the writing and keyboard files.
  • All non Latin keyboards and alphanumeric keyboards have been ported from those fw's to this Euro Rofs.
  • Metadata editing mod translated to your language.
  • More Icons on Power Button Menu modded to your language.
  • Dictionary now with your language.
  • Third party Applications e.g. RomPatcher+ are not translated.
  • Hungarian, Spanish & Latin American Spanish, Czech and Slovak will have a couple of widgets in English, BUT just in the widget list....NOT the widget itself.
  • Some languages will have the new Gallery widget in English.
  • Maps and Store must be included by you.
  • If you are installing the "old" way, then fine else if you are installing and then using default Backup & Restore, Backup & Restore (cmd) and then Delight Resolver on a translated version, then:-  1. Flash. 2. Install Maps and Store. 3. Restore with default restore, then restore (cmd) and then resolver.
  • More info will be added later.

Installation instructions:
  • Read my Flashing Tutorial included in the "Needed Files.7z" archive and then flash.

Download Delight Bell v5.2

Credits

Taylor - For Belle leaks.
Il.Socio - Rompatcher, Nokia Cooker and a lot more.
CodeRUS - A lots of mods..
Sklchan - Few cenrep mods
the_one.89 - Writing language files
Ancelad - Tactile Feedback and few other mods.
andrenlsbr + BlackDare + djmy19881225 + Jinhao - Theme effects.
witcher3 - Menu organized
Boroda - Widget mods.
hotboy_ist - Big Analog clock widget
freaxs_r_us - Delight Team Member (Translator)
karasss - Widgets Mod.
Peoresnada / kalininvs - Notified Widget.
dude2009 - For resolving F-Secure Antitheft related bug.
iExtraX7 - Several pretty good mods.
xCape - Mod and few tips on widgets and a lot other stuff.
Lovelas - Widgets and few ported screensaver.
moki - Fixed font problem.
DAEVA112 - Translucent widgets
Novag - Translucent Small Calender widge
Zinox - Widget mod.
Missgestalt - Mount mod.
erorcun for porting 808 gallery widget
joshlog - Transparent gallery widget
Cigiampa/xCape - Script files
7b - More Icons in Power Menu (modded for English by me)
Princess@Sátiro - Mod More Ram for Apps! 
and everyone who helped me in one way or another..

Let me know if I missed something and I would add your name in here. Thanks.

Hope you enjoy this version too.. :D
Post your views, suggestions or any bug report... Thanks.


Kindly read FAQ file for your troubles and if you don't get the answer of your problems in there, than only put your question here.

This CFW has been created with NokiaCooker.
Consider donating for Free and High Quality softwares -> More info Here.

Etiketler:

Need Testers for C7..

Hey friends..

I need testers for Delight Belle for C7.. if anyone interested, leave a comment here or mail me at ashok.soni[at]gmail.com.

Thanks.

Etiketler:

30 Mart 2012 Cuma

Delight Belle v5.2 Sneak Preview and Change Log

Check Change Log section for what's been fixed/changed and updated in v5.2.
Here is a Sneak Preview of Delight Belle v5.2..






Basically it's a bug fix version yet with more goodies .. Few apps removed from Core like Nokia Drop, Nokia Store and Nokia Pulse to give users freedom to have more writing languages with default English ROFS2. (Now you can flash with English ROFS2 and Writing languages ROFS3 as it's been recreated with 10 more writing languages.)

Etiketler:

Hero Tower Defense Thursday: Day 32 - HTD Pre-Alpha v0.012 Release! Inventory and Equipment!

Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


Welcome to Hero Tower Defense Thursday!



HTD Logo


Go here to read Day 31 of Hero Tower Defense Thursday.




This week we get to implement one of the bigger RPG elements of HTD, the inventory and equipment systems! Well, the start of it anyway, it's rather limited right now but we'll be building on it. Once again the graphics for the menus are temporary for the time being. Kevin will be replacing them with nicer ones soon.

The inventory is a place to store all your items that you gather through your travels. It will hold everything from potions to materials to ingredients to equipment. You can access the inventory and equipment screens from either the Hero Screen or by pressing the Inventory button in the bottom right during battle. The inventory itself is universal for all your heroes, they all share it. However, depending on the hero you have selected will determine which equipment is shown in the hero equipment window.

You can see that there will be quite a few equipment slots. Not all will be visual, smaller items like rings and necklaces most likely won't be visible on your hero. You'll also have a Main Hand and Off Hand weapon slots for both melee and ranged weapons. Your character will automatically switch between melee and ranged based on the enemies distance and the skill the hero is currently using. We'll get more into this later but basically you'll have Physical and Magical based weapons which your hero will choose to use for optimal efficiency for whichever skill they are about to execute.

Right now all that you can do is equip and unequip your armor and Main Hand melee weapon. You can move things around however you like; give each hero a different weapon, take off some of their armor, or take away all of their armor if you want to be mean (those of you that intentionally KO your own heroes will probably do this). Keep in mind that your equipment setup will no save for now, we're still working on that.

Currently none of the items have stats yet so you'll just be affecting visuals for now but those are coming soon! There's a bunch of stuff in the works that are taking some time but we're slowly but surely getting there. Some of you may have noticed the game getting a bit choppy after awhile. We're currently in the process of fixing this and should be able to resolve it soon.


What's New:

-Inventory System

-Equipment System


In the Works:





  • Design


    • Story: Intro (100%)
    • Story: Intro Scene 1 (0%)
    • Class Skills: Tier 1 (100%)






  • Graphics

    • Inventory Screen Graphics (0%)
    • Light Skill: Radiate (Native) (10%)
    • Light Skill: Shinning Strike(T1 Physical) (10%)
    • Light Skill: Fleeting Light (T1 Magical) (10%)
    • Unit: Fire Gecko Concept (100%)





  • Audio

    • Sound Effects: Light Spell (100%)





  • Programming

    • Multiple Profiles (100%)
    • Light Skills (0%)


    Check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    As always feedback is welcome in the comments!


    -Dan

    Etiketler: , , , , , , , , , , , , ,

    29 Mart 2012 Perşembe

    v5.2 is coming soon.. - Both for C7 and N8.. :-)

    ok, ok.. I know I said there won't be any updates as of now for N8 but since I got few bug reports and I wanted to put few new stuff too.. I worked on my next update which I am going to release soon..

    So stay tune and wait for a sneak preview soon.. Will publish it's Change log soon. Some of you will surely love it ;)

    One exciting news for C7 users..  - I have almost finished C7 version also and it's coming soon too ;)

    Etiketler:

    27 Mart 2012 Salı

    Weekly Progress, Pokemon Tower Defense 2 Talents, Creature Universe (ANPO) Battle System!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Hey! Nice to see you again! Like all Mondays it's time for the weekly progress blog here at Sam and Dan Games. If you haven't read last week's blog I suggest you read it. I talked about the ending of PTD 1 and the last update to come to the game among other things.

    So keep track of my progress as I finish the game I will be posting updates here on this blog post.
    • Viridian Ending (Movie Scene only level, sets up the last chapter of the game, Lickitung NPC trade will happen on this level) (0%)
      • Intro (0%)
      • Adding the crucial Lickitung NPC trade to the new level (0%) 
      • Add Hyper Potion (0%)
      • Ending (0%)
    •  Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (0%)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Seafoam Island (Articuno, Seel) (0%)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Victory Road (Moltres) (0%)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Elite 4 (Fight the elite 4 using the same team but team is completely healed between fights)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Champion Fight (Champion and Mewthree)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%) 
    • Unknown Dungeon (Mewtwo) (0%)
      • Intro (0%)
      • Layout (0%)
      • Waves (0%)
      • Ending (0%)
    • Add new moves to Pokemon Center's Move List (100%)
    • Add Missing HMs (40%) 
      • Fly (40%)
      • Strength (40%)
      • Surf (90%) 
        • Graphics/Programming (100%)
        • Adding to Pokemon's HM list (0%)
    • Add Level Select Graphics (100%)
    • New Moves (100%)
      • Psystrike (100%) - Mewtwo 
    • Adding new pokemon (87.5%) - Mewtwo, Articuno, Zapdos, Moltres, Electabuzz
      • Graphics (100%)
      • Shiny Graphics (100%)
      • Shadow Graphics (100%)
      • Add Stats to game (100%)
      • Relearn Moves (100%)
      • TM/HM List (100%)
      • Add to Save Code (0%)
      • Add to Pokemon Center (100%)
    As you can see there is a lot to be done! Keep cheering me on as we reach the final miles of this race!

    Just like Hero Tower Defense every week I will talk about PTD 2 and Creature Universe (ANPO) leading up to the eventual pre-pre-pre alphas. Then just like PTD 1 and  HTD we will keep updating the games until they are finished. This is just our way of keeping you, the player, involved in the process of game creation as much as possible. So instead of waiting a year and a half to see PTD 2 and longer for ANPO we will talk about them and show you our progress along the way. PTD 1 took a year and a half to make, imagine if PTD 1 just released today?! The game would be totally different I would think, a lot of your feedback was incorporated. Also without you guys I wouldn't have pushed myself so far to get it done as fast. So I really think this method will work for us here, what do you think?

    Pokemon Tower Defense 2

    So last week I talked about a few new mechanics that I thought would help add some new freshness to the game. Most of you really liked the ideas so I'm very happy with that and will make plans on how to add those in. This week I want to talk about something that some of my favorite Tower Defense games have that PTD 1 didn't have. This "thing" that I'm talking about is Talents!

    Introduction "Trainer Specializations"!

     I also love talents systems in games, and I think it will make a great addition to PTD 2. So let me talk a little bit (for those who care lol) about how this idea came to be and my different thoughts on getting to where I am with the talents now. So while looking at some other games and their talent trees I thought it would be amazing to have some sort of talent tree in the game. My first thought was "okay every pokemon will have a talent tree!" Then I was like.... "NO WAY!" having a talent tree on every pokemon, while interesting, would take forever and could prove to have many issues attached to it, including: overwhelming players, making the database even bigger and take longer to save and load! So then I thought how about if the trainer can specialize in a certain type of pokemon, almost like a gym leader! That sounded really cool to me.

    So the way it works is that you will have a trainer level. You level it up by playing levels in the game. At the end of each level you will get experience points for your trainer. The higher and more difficult the level the more experience points you get. When you level up you will get talent points that you can assign on any of the specialization trees available. There will be a tree for each type of pokemon in the game. Each tree will give you bonuses not only for a particular type of pokemon but for all your pokemon. For example a fire talent might be like "Increase all your towers' damage by 5% if you have a fire pokemon in your party.". Talents will also unlock Special Abilities (I talked about these on the last blog) only accessible from talents.

    So now that you read about Trainer Specializations, tell me what you think! Now onto Creature Universe!

    Creature Universe (Project ANPO)

    Last week I talked about the creatures feeling alive and dynamic. This is something that I want to show up in every facet of the game. This week I will start introducing the battle system. Note that this game is in a very early stage. You are pretty much getting the notes that I'm writing down as I come up with them. Something like a battle system is really hard to explain but I will try my best here to paint the picture in your head. Okay so for a long time I thought it would be very interested to make a game that when you told your "avatar" to do something he wouldn't do it automatically. Essentially your "avatar" would think about it first before doing it. Imagine you have a warrior character but his "courage" stat is low. So if you tell him to attack a dragon, he isn't going to run in there! While this is a good idea in theory... it probably isn't that much fun. Once you character has enough "courage" he might just do everything you tell him to. So what's the point?! It wasn't until I started thinking more about ANPO that I realized "Hey! I might bring this idea back!" but while I can bring part of it back, it needed some heavy tweaking.

    Essentially you will control your avatar (your human trainer) and he will issue commands to your creature. Then your creature will try its best to perform your command. So what does it mean to "try its best to perform"? To me this means that creatures have limits! In pokemon a creature has some limits in the form of Attack, Defense, Speed, and PP. These are fairly straight forward, but I want to add some new stats into this game. What if your creature had a "Reaction Time" stat? I want the battles in this game to be in real-time instead of turn-based. So reaction time would be how long it takes from your command going out to the creature performing it. So lets say your creature is going to tackle the enemy but the enemy is about to throw a hyper beam kind of attack straight at you, and you the trainer select the dodge + left command! Depending on your creature and the timing of your command your creature will dodge or get hit by the enemy's attack.

    Also a big change from pokemon would be the attacks! The moves in ANPO will be done by chaining a series of commands. The example I used above "dodge + left" is an example of this chaining. While just saying dodge (maybe to save time) will make a creature dodge in a direction that the creature chooses (probably random or based on something else) you can be specific and say "doge+left" or "dodge+front" etc. Each creature will have a set of commands that are standard for all creatures. Things like "dodge", "run", "attack", "jump" are examples of a few of the standard commands. But then bird like creatures will have "fly", "flap wings", "peck". Using a combination of these will result in different attacks! You will also be able to save custom combinations so you don't have to keep selecting them over and over.

    So I hope this gives you a small view into what I'm aiming for. You don't have direct control over your creatures but you will be issuing them commands. As you get to know your creature more and more you will learn the timing for when to issue commands to be able to battle effectively. You will also be able to train your creature to increase its speed and reaction time.

    I hope you guys have a good week, and as always let me know what you think on the comments below!

    Try to keep the comments about this blog post, if you have any account issues check out the forums and our FAQ page for help on solving common issues.

    Etiketler: , , , , , , , , , , , ,

    25 Mart 2012 Pazar

    In next Delight update ;D


    I know that Delight's next update for N8 is still not assured and it's possible that there won't be any update for N8 as of now.. but still if there will be any.. I am going to put this mod in there ;D



    Otherwise you will surely get it in Nokia 808's first Delight version ;D ;D

    Etiketler:

    23 Mart 2012 Cuma

    Hero Tower Defense Thursday: Day 31 - HTD Pre-Alpha v0.011 Release! Buff/Debuff Icon System, 5th Hero, and More!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


    Welcome to Hero Tower Defense Thursday!



    HTD Logo


    Go here to read Day 30 of Hero Tower Defense Thursday.




    This update introduces a 5th Hero who comes equipped with a 1H Hammer. With him you can now take a full party of 5 into battle! We've also added the Buff/Debuff Icon System, a new cursor, and some minor other tweaks. We're working on the Light Skills next and those should be fun. Then all that's left will be Nature! At least for Tier 1 Elemental Skills, there's still plenty more to come.

    For the buff/debuff icons you'll notice they are flashing, this is to warn you that they are about to run out. In this case these will always be flashing because the current skills only last a few seconds since they can be reapplied constantly. This won't be the case for all skills so when a buff/debuff lasts longer it will just stay solid.

    We're looking to start on the Inventory, Hero Stats, Leveling, Skill Point System, and Class Skills soon. Those will add a lot of the RPG mechanics we want into the game and then we'll finally have nearly all the core mechanics implemented. The Inventory will be pretty typical although looting will be a little different than usual. I'll go into more detail about that when we implement it. The primary Hero Stats will be the traditional Strength, Stamina, Intelligence, etc but there will also be some secondary stats like Elemental Attunement stats which basically make you both better with a specific type of element overall as well as more resistant to the harmful effects of that type.

    So look forward to those coming soon along with other cool stuff. We've also made progress with the development of the overall story (think of it like the main quest line) and will be starting to develop some more maps and such as well. So stay tuned!

    On a side note, the HTD wiki folks requested some information so I'll be adding enemy stats and other tidbits to the Play HTD page for viewing till we get in-game versions implemented. Keep in mind the information there is temporary, the names and stats will be changing.


    What's New:

    -Added Buff/Debuff icons (They flash when under 5 seconds which is currently all the time, there will be longer ones later)

    -Added 5th Hero

    -Character Names (This was actually already in but you have to do it at the Hero Screen)

    -Smaller Character Nameplates

    -Added 1H Hammer

    -Added New Cursor (It changes when dragging things)


    In the Works:




  • Design

    • Hero Stats and Points (100%)
    • Story: Intro (20%)
    • Story: Intro Scene 1 (0%)
    • Class Skills: Tier 1 (75%)





  • Graphics

    • User/Profiles Screen Graphics (100%)
    • Inventory Screen Graphics (0%)
    • Light Skill: Radiate (Native) (10%)
    • Light Skill: Shinning Strike(T1 Physical) (10%)
    • Light Skill: Fleeting Light (T1 Magical) (10%)




  • Audio

    • Sound Effects: Light Spell (0%)




  • Programming

    • Inventory System (100%)


    Also check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

    Any suggestions, ideas, or feedback in general is welcome in the comments. Thanks guys!


    -Dan

    Etiketler: , , , , , , , , , , , , ,

    22 Mart 2012 Perşembe

    Porting Delight for C7 - Postponed / Cancelled

    Hey..

    Porting of Delight firmwares for C7 is postponed right now as I am too busy and won't be having enough time to spend on C7..

    I may finish it in future as almost half of porting was done..  If there will be any update, I will let you know ..

    take care.

    Etiketler:

    21 Mart 2012 Çarşamba

    Delight Belle v5.1 .... Have fun..



    Delight Belle by nicesoni_ash - v5.1 released on 21.03.2012


    ** If you want to use my files as a base to your custom firmware, kindly ask for my permission first, it's a lot of hard work so do respect that..**


    ** Link your post to my blog for change logs if you want to post it somewhere **


    FAQ, Flashing Tutorial, Backup and Restore Documentation, Delight Resolver Documentation, Default Widgets. Restore Caption for HS shortcuts and other needed files are packed as "Needed files.7z" , So read it first before asking any questions..


    ** Since all translations are available now, there is no support for Writing language ROFS3 in this version. It was a temporary solution till all translations are available.  **


    **************

    After Flashing complete, your phone will restart once showing you different notifications. Let it do its work. After restart, you are all set to go..


     **************


     SCREENS





    Video Review by m9865 (Polish version)





    **Check Change Log Here**


    About translated rofs2 
    • Pre-installed folders are still in English, you must rename them yourselves in your own language.
    • Had to convert some English files in to Malay and Indonesian because they are not available from Nokia original firmwares so some things could still be English there.
    • All new widgets have been renamed to your languages.
    • If TTS (text to speech) is available for your language, then it is included.
    • All translated Rofs2 have English & your language.
    • All Rofs2 have the writing and keyboard files.
    • All non Latin keyboards and alphanumeric keyboards have been ported from those firmwares to this Euro Rofs.
    • Third party applications like RomPatcher+ are not translated.
    • Hungarian, Spanish & Latin American Spanish, Czech and Slovak will have a couple of widgets in English but just in the widget list, not the widget itself.
    • Some languages will have the new Gallery widget in English.
    • Maps and Store must be included by you in translated versions.

    Installation instructions:
    • Read my Flashing Tutorial included in the "Needed Files.7z" archive and then flash.

    Download Delight Bell v5.1

    Credits

    Taylor - For Belle leaks.
    Il.Socio - Rompatcher, Nokia Cooker and a lot more.
    CodeRUS - A lots of mods..
    Sklchan - Few cenrep mods
    the_one.89 - Writing language files
    Ancelad - Tactile Feedback and few other mods.
    andrenlsbr + BlackDare + djmy19881225 + Jinhao - Theme effects.
    witcher3 - Menu organized
    Boroda - Widget mods.
    hotboy_ist - Big Analog clock widget
    freaxs_r_us - Delight Team Member (Translator)
    karasss - Widgets Mod.
    Peoresnada / kalininvs - Notified Widget.
    dude2009 - For resolving F-Secure Antitheft related bug.
    iExtraX7 - Several pretty good mods.
    xCape - Mod and few tips on widgets and a lot other stuff.
    Lovelas - Widgets and few ported screensaver.
    moki - Fixed font problem.
    DAEVA112 - Translucent widgets
    Novag - Translucent Small Calender widge
    Zinox - Widget mod.
    Missgestalt - Mount mod.
    erorcun for porting 808 gallery widget
    joshlog - Transparent gallery widget
    Cigiampa/xCape - Script files
    and everyone who helped me in one way or another..

    Let me know if I missed something and I would add your name in here. Thanks.

    Hope you enjoy this version too.. :D
    Post your views, suggestions or any bug report... Thanks.


    Kindly read FAQ file for your troubles and if you don't get the answer of your problems in there, than only put your question here.

    This CFW has been created with NokiaCooker.
    Consider donating for Free and High Quality softwares -> More info Here.

    Etiketler:

    20 Mart 2012 Salı

    Delight Belle v5.1 Change log..

    Change log section is updated with Delight Belle v5.1 changes.

    Check it out now.. :)

    Etiketler:

    Finished Moving, Pokemon Tower Defense One Year Anniversary, the last update, random game sequels, PTD 2 news, ANPO news, and more!

    Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

    Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!

    Hello everybody! I'm backkkkkkk!! So as many of you know I recently moved and getting internet has taken way longer than I expected so we had two weeks of PTD silence besides the update (which I hope you guys enjoyed (: ) I'm using slow public internet right now but on Tuesday (3/20) the cable company is coming to install internet (hopefully...) Update- Got internet! Woo! The move went well, I'm still adjusting to the new location, learning where the grocery stores are at and finding the best routes to use etc Thank to everybody who was concerned with how everything went, I really appreciate it :)

    Happy Anniversary Pokemon Tower Defense!

    Pokemon Tower Defense was first released to the Android Marketplace on March 10, 2011!  I remember releasing it and never expecting it to grow as big as it did, and I'm always very grateful to all of you guys and gals for making this happen! My goal for the game was to finish the story mode in a year or less and while I didn't complete my goal I think we got pretty close!  

    As a special gift the next Mystery Gift will be...... Regular Mew! This will be your first chance to get Regular Mew, after a week the gift will change and Mew will be added in the game with a secret way of finding it.

    The Last Update! (To rule them all?)

    So going back to completing the game... the next update will complete the game! Yes, you heard (read) right! The next update will contain all the remaining levels:
    • Power Plant (Zapdos, Electabuzz (Red Only), Magnemite) (0%)
    • Seafoam Island (Articuno, Seel) (0%)
    • Victory Road (Moltres) (0%)
    • Indigo Plateau (Fight the elite 4 and Mewthree), Unknown Dungeon (Mewtwo) (0%)
    PTD v6.4.1 is now out on the blog, it has a new level cap up to 100! New Mystery Gift - Regular Mew! Enjoy!

    Level cap to 100 and all the moves that are left (100%)
    • Implement in Game (100%)
    • Implement in Saving Code (100%)
    • Implement in Trading Center (100%)
    • Add new Moves (100%)
      • Aura Sphere (100%) - Mew (level 100)
      • Overheat (100%) - Victini (level 97)
      • V-Create (100%) - Victini (level 98)
      • Fusion Bolt (100%) - Victini (level 99)
      • Fusion Flare (100%) - Victini (level 100)
      • Sky Attack (100%) - MissingNo (Relearn Move)
      • Sharpen (100%) - Porygon (Missing Attack)
    • Add move names to Pokemon Center's Move List (100%)
    Mystery Gift Pokemon - Regular Mew (100%) - Out now on v6.4.1!
    Adding the crucial Lickitung NPC trade to the new level (0%)

    But as you might have guessed this update will take longer than a week. How long will it take? I don't even know myself which is why I will keep updating the blog with my progress towards finishing it. I really don't want to try to rush the ending since I want it to be very special. The reason I'm not releasing it little by little is that I really want you guys to experience it all at once.

    Random Game Sequels

    When I got my internet back and saw the huge pile of emails that I have there I saw a couple that were really interesting. Mostly regarding a game that I didn't make but it's called Pokemon TD 2: Kanto. If any of you were wondering I had nothing to do with this game at all. If you want to know what I think about it, then my response is... neat. I don't own Pokemon so the fact that somebody made this game doesn't bother me and I think that it is pretty flattering that somebody decided to make it, it's interesting to me to see the changes that he made to the game and friendly competition is always welcomed :) On a side note, my sequel will be about a million times better ;p

    Pokemon Tower Defense 2

    Speaking of sequels! You guys made it loud and clear in the last poll! 56% of you want instant capture with the pokeballs. Looking at all the comments and arguments made, I totally agree with you! What I will do is keep the 100% catch rate when weakened but still have multiple pokeballs, I'll think of ways to implement them without letting you capture the pokemon when they have really high health and then I will present the idea to you again.

    For PTD 2 I really want to introduce some elements to the game that will make the game fell fresh while still retaining what made PTD well PTD. Here are 3 new elements that I want you to look at and tell me what you think.

    1. The "candy" can move - When I say the "candy" I mean the thing that the attacking units will be after, so it can be candy, a pokemon, an egg, etc. In PTD 1 the candy was always stationary. Only the enemy could move it and then you could manipulate the enemy (using moves like whirlwind) and then defeat them to change its location. In PTD 2 sometimes the "candy" will try to return to it's original spot once dropped. Sometimes it might be trying to leave the level by itself. Adding this new functionality will enable all kinds of new levels.
    2. Blocking or Unblocking paths - A new mechanic that I want to add for PTD 2 is being able to block or unblock a path that your enemies or allies can go in. An example is the enemy has direct access to the "candy" you can block their path but putting an obstacle in their way (How exactly you would do this is still up in the air) and now they have to down a long way to reach the "candy" giving you more of a chance to defeat them. In the same way you might want to unblock a path, you might have to use attacks to destroy the the obstacle or have your pokemon carry the obstacle away.
    3. Special Abilities - Another feature that many modern Tower Defense games have is some sort of special ability that you can use to help you defeat the enemies. In a lot of game this will be a Meteor attack. Something that you can click and drag to the enemies to unleash upon them. Normally you will have to wait for this move to recharge, charging it might be done by your towers attacking or just naturally over time. The special abilities will vary based on what your current team is.
    So that is what I have in mind, some new mechanics that will enable all kinds of different new levels. Tell me what you think on the comments below.

    Creature Universe Game (ANPO)

    This game is always shifting, changing, evolving in my head. Recently I decided it was time to start putting down some notes on paper to really start to brainstorm what this game will be about and what ideas I want to explore in it. Today I bring you some of my notes plus I open it up to you guys to tell me what you think this game could be about. Note that while I read every single comment I can't comment or agree with all of them but I do read them and they do affect my decisions and way of thinking. So they are more than welcome.  While in the bathroom (a lot of interesting ideas usually come up in the bathroom) I started to write down my thoughts.
    • First I want the emphasis of the game to be the world and creature simulation.
    • The world is vast and has many secrets scattered all around for players to find (Think Zelda, Mario Bros)
    • Creatures are dynamic and feel alive
    When I reached that note I stopped and I said what does that mean? How do you make something feel alive? After some thought I came up with an answer. (There are many answers to this question, which I want you guys to tell me what you think it can be.) My answer isn't some sort of ultimate answer but just what I came up with. I thought that for a creature to feel alive when you see it out in some area would be that the creature must:
    • React how you would expect it to - This is a very important idea. One of the top reason I play videogames is to see how the game reacts to my actions. Imagine punching somebody in a game and having them gain health instead of losing it. That reaction would be totally unexpected but weird and bad in my opinion. Cause and effect must make sense for a player. So to make the creatures feel alive they have to react to you in ways that you would expect them to. If you run at a bird in real life, that bird would most likely fly away. If it doesn't I usually freak out, is the bird used to humans/ isn't afraid of them? How the creatures react to your character, surrounding and your actions is a big part of making the world and creatures feel alive, in my opinion.
    • Their actions must vary - Nothing ruins the illusion of something feeling alive more than seeing a pattern. If the creatures keeps repeating the same pattern over and over you just see it as a system but if the creature does something that makes sense but isn't following some sort of pattern then you really start believe it is thinking about what to do rather than following a set of rules. A certain amount of randomness must be introduced into the creatures but also some rules since animals aren't random but they follow their instincts. (Just to be clear the randomness plays out when they are in the wild and not once you "captured" one. Once you capture a creature they won't randomly run away or anything and they will obey your commands.)
    • They have objectives - The last thing is that these creatures are a step above animals, they are a little bit smarter and have a wide range of emotions that they will express. Because of this creatures must always have an objective that they are trying to follow. I have a long list of over 20 objectives that creatures would have at any given time. Some examples are:
      • Locating Food
      • Having fun
      • Running away from something
      • Protecting something
      • Gathering with others
      • Looking for a fight
    So to me these are some of the things that the creatures in this game must have to make them feel alive in the way that I want them to feel. What do you think would make the creatures feel alive in this game? Let me know in the comments below!

    And More!

    The goal from the very beginning for Dan and I was to make fun games that we liked and we thought it we liked the games there must be people out there that will like them to. That is still our goal. We also wanted to be very open with our fans and let them in on the process of developing games. We really strive to be very open with talking and listening with you guys because in the end if you guys don't enjoy our game then we failed. I want to thank you guys for the continued support, this first year has been a roller coaster ride with mostly ups than downs and we wouldn't be here with you. I would still be working a desk job wondering if my games would ever take off. I'm really looking forward to the ending of PTD, I'm extremely impressed and excited for anything HTD, and also excited for PTD 2 and Project ANPO. Let's make this next year even better than the last!

    Sincerely,
    Samuel Otero

    Etiketler: , , , , , , , , , , , ,

    19 Mart 2012 Pazartesi

    News about Delight Belle v5.1..

    Hey friends..

    I noticed few glitches in v5.0 which have been fixed and improved, added few RAM and performance related tweaks and new email application with a new widget support. Other minor changes will soon be added to Change log.

    It will still take about couple of days to publish this version though so stay tune .. Hopefully this won't be the last version for N8 users.

    After this release I will be working on a C7 port of Delight Custom Firmwares to C7 users. More info will be published later about that..

    Etiketler:

    More Translations..

    Delight Belle v5.0 post is updated with more translations.. :)

    Check it out.

    Etiketler:

    16 Mart 2012 Cuma

    Important Info..

    I have added one more ROFS2 for English (without Nokia Maps and other apps) so that you can flash it with Writing languages Rofs3 to get more writing languages.

    Etiketler:

    Delight Belle v5.0 .... Enjoy ;)



    Delight Belle by nicesoni_ash - v5.0 released on 16.03.2012


    ** If you want to use my files as a base to your custom firmware, kindly ask for my permission first, it's a lot of hard work so do respect that..**


    ** Link your post to my blog for change logs if you want to post it somewhere **


    FAQ, Flashing Tutorial, Backup and Restore Documentation, Delight Resolver Documentation, Default Widgets. Restore Caption for HS shortcuts and other needed files are packed as "Needed files.7z" , So read it first before asking any questions..


    ** Although I have already added xCape name in credits, this time I want to give special thanks for all his help in this version of Delight Belle. Without his help, this version won't be that perfect and fabulous what it is now. I specially want to thank him for his help in all script files and other stuff. Thanks mate.**


     ******
    This might be the last version for Delight Belle series for N8 phones. I am going to get refund for my N8 and it wouldn't be a good idea to go for N8 again although I love it so much and it has been a great journey with it however I am planning to get Nokia 808 in future. If I get that, Delight series will be continued with Nokia 808.. 

    I may work on future update releases for N8 if I will get enough beta testers for the same. I will post about that later on how it will happen. Till then you all enjoy this version of Delight Belle.
    ******


    **************

    After Flashing complete, your phone will restart once showing you different notifications. Let it do its work. After restart, you are all set to go..


     **************


     SCREENS






    **Check Change Log Here**


    About translated rofs2 
    • Pre-installed folders are still in English, you must rename them yourselves in your own language.
    • More info about translated rofs2 will be updated later once they are ready.
    • Had to convert some English files to Malay and Indonesian because they are not available from Nokia original fw's, so some things could still be in English there.
    • All new widgets have been renamed to your languages too
    • If TTS (text to speech) is available for your language, then it is included.
    • All translated Rofs2 have English & your language. (So if you need to follow English tutorials, then you know where to go).
    • All Rofs2 have the writing and keyboard files. All non Latin keyboards and alphanumeric keyboards have been ported from those fw's to this Euro Rofs.
    • Contact bug has been resolved in this translation.
    • Third party Applications, for example: ROM patcher+, are not translated.
    • Hungarian, Spanish & Latin American Spanish, Czech and Slovak will have a couple of widgets in English but just in the widget list, not in the widget itself .



      Installation instructions:
      • Read my Flashing Tutorial included in the "Needed Files.7z" archive and then flash.

      Download Delight Bell v5.0

      Delight Belle v5.0 Core
      Delight Belle v5.0 Rofs2 - English version with Nokia Maps
      Delight Belle v5.0 ROFS3 - English version
      Delight Belle v5.0 UDA
      Delight Belle v5.0 other Needed Files
       Delight Belle v5.0 Rofs3 with Writing Languages - Translated versions only

      Delight Belle v5.0 Rofs2 - English version without Nokia Maps
      (You can flash this Rofs2 with Writing Language Rofs3 to get more writing language files, although Nokia Store / Nokia Maps / Nokia Drop etc. apps are not in this Rofs2)

      Delight Belle v5.0 Rofs3 -Translated versions only
      (Replace this file with Writing Languages Rofs3 file and flash your phone to get more writing languages. It's only for Translated versions though)



      Writing Languages included




      Credits

      Taylor - For Belle leaks.
      Il.Socio - Rompatcher, Nokia Cooker and a lot more.
      CodeRUS - A lots of mods..
      Sklchan - Few cenrep mods
      the_one.89 - Writing language files
      Ancelad - Tactile Feedback and few other mods.
      andrenlsbr + BlackDare + djmy19881225 + Jinhao - Theme effects.
      witcher3 - Menu organized
      Boroda - Widget mods.
      hotboy_ist - Big Analog clock widget
      freaxs_r_us - Delight Team Member (Translator)
      karasss - Widgets Mod.
      Peoresnada / kalininvs - Notified Widget.
      dude2009 - For resolving F-Secure Antitheft related bug.
      iExtraX7 - Several pretty good mods.
      xCape - Mod and few tips on widgets and a lot other stuff.
      Lovelas - Widgets and few ported screensaver.
      moki - Fixed font problem.
      DAEVA112 - Translucent widgets
      Novag - Translucent Small Calender widge
      Zinox - Widget mod.
      Missgestalt - Mount mod.
      erorcun for porting 808 gallery widget
      joshlog - Transparent gallery widget
      Cigiampa/xCape - Script files
      and everyone who helped me in one way or another..

      Let me know if I missed something and I would add your name in here. Thanks.

      Hope you enjoy this version too.. :D
      Post your views, suggestions or any bug report... Thanks.


      Kindly read FAQ file for your troubles and if you don't get the answer of your problems in there, than only put your question here.

      This CFW has been created with NokiaCooker.
      Consider donating for Free and High Quality softwares -> More info Here.

      Etiketler:

      Sneak Preview : Delight Belle v5.0

      As promised earlier, I am publishing Sneak preview of next upcoming Delight Belle v5.0...







      Etiketler:

      Hero Tower Defense Thursday: Day 30 - HTD Pre-Alpha v0.010 Release! Water Skills, Healing, Buffs, and Changeable Native Skills!

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


      Welcome to Hero Tower Defense Thursday!



      HTD Logo


      Go here to read Day 29 of Hero Tower Defense Thursday.




      Ok, we're back with another HTD release! We ran into a few issues last week which is why there was no update. If things aren't ready then we don't release an update, we'd rather take our time to make them good instead of rushing things out.

      So then, we've introduced some Water Skills. Since Water is the more defensive element you'll notice that these act a bit differently. For example the T1 Physical and Magical Water Skills still do damage like the Fire and Shadow skills but also give you a buff that increases either your Physical or Magical Defense respectively.

      These buffs only last a few seconds but but they are easy to keep going since it is triggered every time you use the skill which has a lower cooldown than the buff duration. So essentially you can keep them up forever if you only use those skills. You'll only see the buff effect if it is a fresh buff. In other words if you aren't renewing the duration of a prior application of the buff then you won't see the effect. This is to prevent it from spamming.

      You'll notice there aren't any buff icons to go with the buff themselves, these will be added soon. They just require another system that we don't have yet but it's high on the list. With the buff icons you'll be able to see which buffs/debuffs you have on each character.

      We've made it so you can change the Native Skill of each hero. Go to the Skills Screen and click the Native Skill Icon (The big middle one) to toggle through the current (3) Native Elemental Skills. This is just temporary for testing purposes because in the actual game you won't be able to change this on a whim, you'll have to do something in order to change your Native Element.

      The Water Native Skill is the first skill where the primary targets will be your own characters and not the enemies. This is because it is a healing spell which, like the other Natives, stacks up to 5. So since this would mainly be used on your own guys we had to make the heroes and the civilian target-able as well, which they weren't before. Also, we had to make the AI a bit better so as to heal your weakest guys first which helps a lot. The Heroes should also now prioritize their target selection to the lowest HP enemy within range for damage skills.

      So now you get to play around with some defensive and utility skills and see how that'll work. As I've said before these Tier 1 skills are very basic because there is no plain generic attack to use. You will always be using a skill of some kind so the first skills had to fulfill that requirement for each elemental type. Light Skills are up next so expect to see those soon!


      What's New:

      -Added Water Skills

      -Added Hair Customization Toggle Graphic

      -Made Native Skills temporarily changeable (click the Native Skill icon in the Skills Screen to toggle through the current (3) Native Element Skills)

      -Improved Sound Quality

      -Added Character Name Plates (Changes to the names themselves still don't work yet though, we'll implement that soon)

      -Dragging a character to any side of the screen now scrolls the map

      -Added restrictions for how far you can scroll over the map


      In the Works:



    • Design

      • Hero Stats and Points (50%)
      • Story: Intro (20%)
      • Story: Intro Scene 1 (0%)
      • Class Skills: Tier 1 (50%)




    • Graphics

      • User/Profiles Screen Graphics (75%)
      • Inventory Screen Graphics (0%)
      • Light Skill: Radiate (Native) (10%)
      • Light Skill: Shinning Strike(T1 Physical) (10%)
      • Light Skill: Fleeting Light (T1 Magical) (10%)
      • Weapons: Hammer and Swords (100%)




    • Programming

      • Buff/Debuff Icon System (100%)
      • Inventory System (0%)
      • Saving Character Names (100%)


      Also check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

      Let us know what you think in the comments and as always any feedback is welcome, thanks!


      -Dan

      Etiketler: , , , , , , , , , , , , ,

      15 Mart 2012 Perşembe

      Check Downloads section..

      Hey friends..

      Downloads section is updated with latest versions of app along with Special edition of Background walls for Delight Belle v5.0..

      Check it out ..

      Etiketler:

      Change log updated for Delight Belle v5.0 :)

      Hey guys and gals..

      Change log for Delight Belle v5.0 is updated. Visit Change log section for more info..

      Sneak preview is on it's way soon.. ;)

      Etiketler:

      14 Mart 2012 Çarşamba

      Update about Delight Belle v5.0.

      Hey friends..

      Delight's next version is almost complete. Final testing is going on.., although only English version is ready right now and I will send the finished files to freaxs_r_us for translations but it will take time..

      In the meantime I will update the Change log section as well as post a Sneak Preview of next upcoming version..

      You are gonna love it ;)

      Etiketler:

      13 Mart 2012 Salı

      Anyone interested to make Delight's next startup animation?

      Hey friends..

      I am planning to put a new Startup animation for Delight Belle v5.0 as that could be the last update for Delight Belle firmwares for N8..

      I will talk about it later, what I want to know right now is if anyone of you is intersted to create one for Delights next version.. if so you can send me a mail with your result. It could be a gif or mbm file..

      Whoever entry I will select get Delight Belle v5.0 (English version only) before the official release.. ;)

      Take care and enjoy :)

      Etiketler:

      Poll added..

      Kindly vote for your views about what kind of translation file should be made in next upcoming version of Delight Belle..

      That will help me decide on what kind of translations should be released.

      Thanks.

      Etiketler:

      12 Mart 2012 Pazartesi

      News about next updated version!!

      Hey friends..

      This is just to update you about the next upcoming version of Delight Belle.

      It will be huge improvement compared to the current version so instead of calling it v4.2, I will be called v5.0.

      It's still going under development so the release will take some time however good news is that it's 75% completed. One of the most difficult task to implement was to avoid UDA and finally I am able to do that.

      Now I just need to work on few other areas. Will update you about the progress.

      Soon it's change log will be published and although I couldn't publish any sneak preview last time I will try this time I will be able to..

      Etiketler:

      10 Mart 2012 Cumartesi

      Wow... Never expected this..

      Hey friends..

      I am just too excited right now, why?

      Well I sent my legal notice to Nokia India today along with an electronic copy to the senior officials of Nokia internationally including Mr. Stephen Elop and guess what, I got a reply from himself assuring me that he will ask his team personally to assist the case.. 

      Well as I already said, I never expected this and this all was a totally nice surprise for me.. Now I am sure that my phone will soon be replaced with a perfectly working unit ;)

      Meanwhile, don't think that I am not working on next update as I am still testing it right at the moment and it's all going very fine..

      Stay tune for more updates :)

      Etiketler:

      Delight Belle v4.2 will be delayed

      Hey friends,

      As you all know that I just got my phone back from Nokia service center about a week ago and it was a faulty one with slight purple tint issue. I was in constant touch with their officials and finally they disappointed me by not providing any resolution for the said problem.

      Thus I will be busy for couple of next weeks for preparing legal documents to sue them and related stuff.

      Stay tune for next update.

      Etiketler:

      9 Mart 2012 Cuma

      Hero Tower Defense Thursday: Day 29 - The Class System

      Want to get the legendary dogs? Shiny Mew? or any other shiny pokemon in the game? Adopt them today using SnD coins! Click here for more info.

      Visit the PTD: Pokemon Center - a place to trade pokemon, get your Daily Code, adopt Pokemon, view your items and change your avatar!


      Welcome to Hero Tower Defense Thursday!



      HTD Logo


      Go here to read Day 28 of Hero Tower Defense Thursday.




      Unfortunately there's no update this week because we are still working out some things that would have made for a less than stellar update. Things like game crashing bugs and whatnot so we'll be holding off till next week. You can expect this on occasion with HTD because while we shoot for weekly updates sometimes we have to skip a week here or there in order to spend a little more time to fix stuff.

      So then, let's talk about classes. If you recall in an earlier post way back when I had mentioned the classes but I don't recall going into significant detail about them. So allow my to explain what out current plan is... it's interesting.

      First we want to have it be more along the lines of an open-class system. That basically means everyone starts nearly the same way but customizes their character into a specific class as they level up. In a closed-class system you pretty much just pick a class and that's that. You might be able to branch off into different skill trees within the class but that's about it.

      What we are hoping to do is take the open-class system but having it guide you into a class that is determined by what skills you want. So instead of assigning attribute points to increase hero stats you will just be picking skills which will then determine which what attributes are increased. It's important to keep in mind that there is another set of skills called Class Skills (CS)which we haven't implemented yet. These are more character based and mostly passive skills that help shape your hero into the class you want.

      So let's go through a few steps on how this would work. Every so often you would get a Elemental Skill Point (ESP), you'll probably only get 10 of these (used to be 15 but lowered it for a few reasons). You would assign this ESP to a skill like Physical Tier 1 Fire, Flame Strike. So now you have this ESP in a Physical Skill (PS). Every level you will be getting Class Skill Points (CSP), there are two types of these, Physical and Magical. Which one you get is determined by what ratio of Physical:Magical ESPs you have signed. So for example if you have 1:0, each level would be giving you all Physical CSPs. If you are 1:4 you'll be getting some Physical CPS but mostly Magical CSPs. The amount of CSPs you get increases by one per level each time you get a new ESP until you are maxed and then every so often after that. So eventually you're getting 10+ per level.

      The reason for the Physical and Magical CSPs is to keep you on track with your Elemental Skill (ES) choices. It's never really good to assign all your ESPs to Physical ESs and then increase your Intelligence stat really high. It's a bit of a conflict since the damage of those ESs will be based on other stats like Strength. With this set up you pick the ESs you like and you are given CSPs to help make it better. If you have a mix of Physical and Magical ESs then you get a mix of CSPs, etc.

      Class Skills themselves will increase various stats to different amounts depending on their purpose and the amount of points invested in them. For example there might be a skill that allows you two wield Magical weapons more effectively. This would be a passive Magical skill that increase your Intelligence and perhaps Agility stats as put more points into it. You might also find an active skill such as Taunt in the Physical section which would increase your Strength and Stamina per point.

      So the reason for all of this is so that you can pick the skills you like and end up with character stats and CSs that support them. Doing all of this ultimately defines your heroes into certain classes. For this reason, it's more like a dynamic class system that adjusts as your character takes shape. You might start out as a Warrior and end up a Paladin with healing. You could begin as a Healer and end up as an Battle Mage that can also tank. Perhaps you'd start as a Fighter and become a Monk. You can still go the pure route as well and be a full on Archer, however their title will also change as they develop because there will be different "classes" of Archer. For example some higher classes might be Marksman, Bowman, Ranger, Sharpshooter, etc.

      The ESs you choose may also affect your class, for example Shadow Knight (Shadow ESs), Holy Paladin (Light ESs), Arch Mage (Wide mix of ESs), etc. For this reason there will be a whole lot of classes that you could end up as. Discovering them will be part of the fun, and yes there will be ways to respec your heroes so you won't have to keep making new characters to experiment.

      Now, what I'd like to ask you guys is, what classes would you like to see? Give me a Class Name and what sort of Elemental and Class skills they might have. Be general with the skills, I don't need specifics but more of just an overall idea. Here's an example: Death Dealer - Fire and Shadow Skills with dual wielding melee skills and fast attack speed skills. Now let's here yours in the comments!

      I'd also just like to mention once again that there is a HTD wiki page that has been created by our fans! It can be found here: http://herotowerdefense.wikia.com/wiki/Hero_tower_defense_Wiki

      Big thanks to everyone who has been contributing! We've also added the wiki to the Fan Links/FAQ tab.


      In the Works:




    • Design

      • Mid-Battle Skill Screen (100%) - Different from the current pre-battle screen
      • Story: Outline (100%)
      • Hero Stats and Points (50%)



    • Graphics

      • User/Profiles Screen Graphics (50%)
      • Inventory Screen Graphics (0%)



    • Programming

      • Targeting Heroes With Skills (100%)
      • Bug Fixes (100%)


      Also check out Kevin's blog, KXN @ HTD for HTD art-related concepts, WIPs, polls, and more!

      I'm looking forward to hearing what classes you guys come up with along with any other feedback and comments you guys have! Thanks again for the support!


      -Dan

      Etiketler: , , , , , , , , , , , , ,